| colorFront | colorShadow | | taken directly |
| colorBack | colorBack | now hidden behind additional colorPaper layer | taken directly |
| — | colorPaper | kinda what colorBack was | using mix of colorBack and colorFront: mix(colorBack, colorFront, 0.2 x (1 - sqrt(contrast))) |
| contrast | — | it was used for pattern strength, for image blending, for a way colorBack and colorFront are mixing in | taken as sqrt(contrast), feeds blending, roughness, wrinkles, crumples, drops and colorPaper |
| fade | — | removed, no replacement; muted the pattern via a noisy mask | taken as (1 - 0.25 x fade), mutes roughness, wrinkles, crumples and drops (uniformly across the canvas, up to 25%) |
| image | image | | |
| — | blending | new (contrast used to do this) | taken as sqrt(contrast) |
| — | distortion | new (the image was always distorted) | set to 0.7 |
| — | clip | new | set to false |
| — | angle | new | set to 300 |
| seed | seed | same prop, rebuilt | taken directly, although old seeds cannot be matched visually |
| roughness | roughness | same prop, rebuilt | taken as 1.5 x roughness x sqrt(contrast) x (1 - 0.25 x fade) |
| — | roughnessSize | new | taken as 0.65 |
| — | roughnessRows | new | 0 |
| fiber | fiber | same prop, rebuilt | taken as 1.5 x fiber |
| fiberSize | fiberSize | | taken as pow(fiberSize, 0.2) x 1.2, aiming to get visually close to the update scaling |
| — | folds | name reused: old folds are now crumples, new folds are straight lines we never had | 0 |
| — | foldSizeX | new | 0.6 |
| — | foldSizeY | new | 0.44 |
| — | foldOffsetX | new | 0 |
| — | foldOffsetY | new | 0 |
| crumples | wrinkles | different pattern, close enough to port directly | taken as min(1, 2 x crumples x sqrt(contrast) - 0.25 x fade) |
| crumpleSize | wrinkleSize | | taken as (10 - 8 / (9 x crumpleSize)) / 9 |
| folds | crumples | renamed (different shape and different randomizer, same principle) | taken as 2 x folds x sqrt(contrast) x (1 - 0.25 x fade) |
| foldCount | crumpleCount | same range, 15 max | |
| drops | drops | same drops, different randomizer and color usage | taken as 1.5 x drops x sqrt(contrast) x (1 - 0.25 x fade) |